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(Utworzono nową stronę " == Normal Tracks == Track;id;Track;x,y,z;unused;rotation[deg];unused;length;radius;prev_track_id;next_track_id;track_number(for stations);slope1,slope2;roll1,roll2;affe...") |
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== Normal Tracks == | == Normal Tracks == | ||
− | Track;id;Track;x,y,z;unused;rotation[deg];unused;length;radius;prev_track_id;next_track_id;track_number(for stations);slope1,slope2;roll1,roll2;affect_terrain;insulated_track_circuit | + | Track;id;Track;x,y,z;unused;rotation[deg];unused;length;radius;prev_track_id;next_track_id;track_number(for stations);slope1,slope2;roll1,roll2;affect_terrain;insulated_track_circuit |
== Bezier Tracks == | == Bezier Tracks == | ||
− | Track;id;BTrack;x1,y1,z1;vx1;vy1;vz1;x2;y2;z2;vx2;vy2;vz2;prev_track_id;next_track_id;track_number(for stations);unused;roll1,roll2;affect_terrain;insulated_track_circuit | + | Track;id;BTrack;x1,y1,z1;vx1;vy1;vz1;x2;y2;z2;vx2;vy2;vz2;prev_track_id;next_track_id;track_number(for stations);unused;roll1,roll2;affect_terrain;insulated_track_circuit |
== Prefab Switch == | == Prefab Switch == | ||
− | Switch;id;switch_prefab;x,y,z;unused;rotation[deg];unused;id0;prev_track_id;,-1:id1:next1_track_id,1:id2:next2_track_id;name;insulated_track_circuit | + | Switch;id;switch_prefab;x,y,z;unused;rotation[deg];unused;id0;prev_track_id;,-1:id1:next1_track_id,1:id2:next2_track_id;name;insulated_track_circuit |
== Custom Bezier Switch == | == Custom Bezier Switch == | ||
− | Switch;id;BezierSwitch;x1,y1,z1;vx1;vy1;vz1;x2;y2;z2;vx2;vy2;vz2;x3;y3;z3;vx3;vy3;vz3;id0;prev_track_id;,-1:id1:next1_track_id,1:id2:next2_track_id;name;insulated_track_circuit | + | Switch;id;BezierSwitch;x1,y1,z1;vx1;vy1;vz1;x2;y2;z2;vx2;vy2;vz2;x3;y3;z3;vx3;vy3;vz3;id0;prev_track_id;,-1:id1:next1_track_id,1:id2:next2_track_id;name;insulated_track_circuit |
Wersja z 14:13, 3 sie 2015
Normal Tracks
Track;id;Track;x,y,z;unused;rotation[deg];unused;length;radius;prev_track_id;next_track_id;track_number(for stations);slope1,slope2;roll1,roll2;affect_terrain;insulated_track_circuit
Bezier Tracks
Track;id;BTrack;x1,y1,z1;vx1;vy1;vz1;x2;y2;z2;vx2;vy2;vz2;prev_track_id;next_track_id;track_number(for stations);unused;roll1,roll2;affect_terrain;insulated_track_circuit
Prefab Switch
Switch;id;switch_prefab;x,y,z;unused;rotation[deg];unused;id0;prev_track_id;,-1:id1:next1_track_id,1:id2:next2_track_id;name;insulated_track_circuit
Custom Bezier Switch
Switch;id;BezierSwitch;x1,y1,z1;vx1;vy1;vz1;x2;y2;z2;vx2;vy2;vz2;x3;y3;z3;vx3;vy3;vz3;id0;prev_track_id;,-1:id1:next1_track_id,1:id2:next2_track_id;name;insulated_track_circuit