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Klawiszologia
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Połączenia banalizacyjne
Scenerie
Semafory półsamoczynne - świetlne
Semafory samoczynne (SBL)
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Strona główna
Sygnały powtarzające
Tarcze przejazdowe
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Ustawienia Symulatora
Wpisy do semaforów
Zabudowa i konfigurowanie wpisów wykolejnic
Zabudowa i obsługa zamków UZE
Zasady numeracji pociągów
Zasady zabudowy i obsługi manipulatora PS12 i SSP
Język
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
am - Amharic
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Creek
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - cебертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Eksportuj do tłumaczenia off-line
Eksportuj w formacie macierzystym
Wyświetl
{{DISPLAYTITLE:Rules for building and usage PS12 manipulator and automatic railroad crossing signalling repeating device}}<languages/> == PS12 manipulator building and usage == [[Plik:PS12 04 v01- edytor1-4.png|175px|thumb|right|Picture 1]] PS12_04_v01 manipulator is used to manage cat-A (manual) railroad crossing barriers and signalling. Manipulator is available in editor menu like in picture 1. Manipulator should be placed in the signal box, in label textfield ([https://wiki.td2.info.pl/images/a/a1/PS12_04_v01-_edytor2-2.png <span style="color:black">picture 2</span>]) enter crossing ID. This ID is also assigned to barriers ([https://wiki.td2.info.pl/images/9/90/PS12_04_v01-_edytor3-3.png <span style="color:black">Picture 3</span>]) and signalling ([https://wiki.td2.info.pl/images/7/76/PS12_04_v01-_edytor4-2.png <span style="color:black">Picture 4</span>]). RgP suffix should be used with rigght barrier (RgL - left barrier) and SD for signalling. == Single barrier railroad crossing operating (only right barrier at two sides) == To open the crossing hold left green button until green led will lit up. Do similar for closure - hold left red button until red led will lit up. Clicking button while left ALT key is pressed will close/open the crossing without holding button of the manipulator (or will continue opening/closure). == Operating double barrier crossing (left and right barier at two sides) == To operate this kind of the level crossing use left green/red button while left SHIFT on your keyboard is pressed. == Rules for building the automatic railroad signalling for centralised mechanical-powered signalling equipment == [[Plik:PS12 04 v01- edytor5-3.png|200px|thumb|left|Picture 5]]To make a new properly working automatic railroad crossing (cat. B or C): 1. Insert #SSPController object on the crossing or near to them (you can find it in this same place like PS12 manipulator (Picture 1)). 2. Enter RR-crossing ID to the controller (Picture 5). In the textfield marked by milestone symbol input kilometer of your crossing (will be displayed on the repeater in the signal box). In P and N fields type identificators of crossing distant signals on tracks 1 and 2 for desired driving direction (P, N) on the track (direction is predicted by method of placing detectors on track (see Picture 6 - currently in Polish language). For case presented on pic. 5. there is single track (track no. 1). In even direction we have level crossing distant signal called "118". In opposite direction for operations on track no. 1. there is no distant signal and activating crossing is emerged by giving permitting signal for desired track (in case of reserving track by train before allowing exit signal). This same function is operated on crossings addicted to routes set by SCS, SPE and SPK. [[Plik:SSP-Rys6.png|350px|thumb|right|Rys. 6]] 3. Sensors (blue arrows) are placed in true distance from crossing (two pass-thru detectors) and disabling sensor on the crossing. Rules of detectors enumeration and drivind direction (P - even; N - opposite) are detailed here (pic. 6.). 4. Place repeaters in signal box (ERP-5 for older crossings without distant signals or ERP-6 for newer one) * ERP-6 can display status of up to eight crossings ([https://wiki.td2.info.pl/images/0/0c/SSP-Rys7-3.png <span style="color:black">Pic. 7.</span>]). In this case repeater is controlling two crossings (identified as P59435 i P11952) * ERP-5 ([https://wiki.td2.info.pl/images/4/45/SSP-Rys8-2.png <span style="color:black">Pic. 8.</span>]) we can insert data of only one crossing (in this case it is identified as P56064). 5. Optional crossing addiction in train routes. In this case, you have to select "Route Awakening" checkbox in desired crossing controller. For P11952 crossing (pic. 5.) driving on single track is proceeded with addiction on exit routes (in opposite direction is referencing to blue detectors setup). Select checkbox labeled 1N. 6. For crossing on double track ([https://wiki.td2.info.pl/images/2/2d/SSP-Rys9-3.png <span style="color:black">Pic. 9.</span>]) driving to track 1. is proceeded in even direction and to track 2. in opposite direction. So you must select checkbox 1P/2N. Be aware of driving direction for the detector while crossing devices awakening. == Repeater manual == [[Plik:SSP-Rys11.png|350px|thumb|left|Pic. 11.]] Correctness of all entries in ERP-6 repeater is alerted by proper amount of leds on hed panel of the device. In this case, two crossings ([https://wiki.td2.info.pl/images/f/fd/SSP-Rys10-2.png <span style="color:black">Pic. 10.</span>]). Executing of commands is performed by choosing desired crossing by up/down arrows and pressing CMD button to select correct command (Reset, T1wył (first detector off), T1zał (first detector on), T2 wył (second detector off), T2zał (second detector on)). After selecting proper command press ENTER and confirm are you sure by pressing CMD again. After pressing MENU button on the front panel you can display information about state of all controlled crossings (Rys. 11). Actiual time and date, kilometer of every crossing, power state of all detectors (t1:ZAŁ, t2:ZAŁ for double track or only t1:ZAŁ for single one), status of crossing closure (OK. OTW (opened) lub OK. ZAM (closed)) are shown. Enabling warning for desired crossing is alerted by blinking proper led on head panel. In case of ERP-5 repeater it's possible only to send crossing reset signal, centering cursor on main panel and pressing "E" key on keyboard ([https://wiki.td2.info.pl/images/0/06/SSP-Rys12-2.png <span style="color:black">Pic. 12</span>]). Activation of crossing warning devices is marked by blinking green led (other lights should light without blinking) and hearable ticking of the relay. <br> == Building the crossings with sensors ''Remote_axle_counter'' == When a crossing is placed near to the border of scenery or the necessary distance of sensors is bigger than the available distance on the scenery, we use ''Remote_axle_counter'' sensors. They're called in the same way as the normal sensors (like shown on the picture no. 6 on this page). The only difference is "AC Distance" window which is filled with the difference between the necessary (according to regulations) distance and the real distance of sensor on the scenery. For instance, a sensor has to be placed 1647 meters far from the crossing but we have only 1015 meters of track available on the scenery (only to the border with a magic forest). We place a sensor directly next to the magic forest, call it properly and then we fill ''AC Distance'' with the difference between real and according to regulations distance, as in our case this difference is 632 meters.
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