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== Communication with other players ==
 
== Communication with other players ==
  
The recommended form of communication for drivers and dispatchers is TeamSpeak. It allows text and voice conversations between all traffic participants.  
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<div class="mw-translate-fuzzy">
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The recommended form of communication for drivers and dispatchers is TeamSpeak. It allows text and voice conversations between all traffic participants.
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</div>
  
 
Our TeamSpeak-address is: <code>ts.td2.info.pl:9994</code>
 
Our TeamSpeak-address is: <code>ts.td2.info.pl:9994</code>
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| /radiostop || <tt>/radiostop</tt> || Everyone || Activates the signal A1r "Alarm". The Radiostop signal is transmitted to all trains (including the players) in the current session, causing an immediate emergency braking. Bound to F7 by default (press twice to activate).
 
| /radiostop || <tt>/radiostop</tt> || Everyone || Activates the signal A1r "Alarm". The Radiostop signal is transmitted to all trains (including the players) in the current session, causing an immediate emergency braking. Bound to F7 by default (press twice to activate).
 
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| /tt || <tt>/tt [nick] [swj],[station],[swyj];</tt> repeated. || Dispatcher || This command is mainly used during tests to generate basic timetables. The arguments are the driver's <tt>[nickname]</tt> followed by the <tt>entry route</tt>, <tt>station</tt> (including the scenery's number) and the <tt>exit route</tt> separated by commas. This string is repeated for as long as necessary, separated by semicolons. In a normal game, this command is not used (the SWDR automatically generates and uses the command).
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| <span class="mw-translate-fuzzy">/tt || <tt>/tt [nick] [swj],[station],[swyj];</tt> repeated. || Dispatcher || This command is mainly used during tests to generate basic timetables. The arguments are the driver's <tt>[nickname]</tt> followed by the <tt>entry route</tt>, <tt>station</tt> (including the scenery's number) and the <tt>exit route</tt> separated by commas. This string is repeated for as long as necessary, separated by semicolons. In a normal game, this command is not used (the SWDR automatically generates and uses the command).</span>
 
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| /swdr || <tt>/swdr [message]</tt> || Driver || Sends the given <tt>[message]</tt> to all dispatchers online in the SWDR system. Communication with the SWDR is displayed in green.
 
| /swdr || <tt>/swdr [message]</tt> || Driver || Sends the given <tt>[message]</tt> to all dispatchers online in the SWDR system. Communication with the SWDR is displayed in green.
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| /length || <tt>/length</tt> || Driver || Displays the current length of the train.
 
| /length || <tt>/length</tt> || Driver || Displays the current length of the train.
 
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| /weight || <tt>/weight</tt> || Driver || Displays the current mass of the train.
 
| /weight || <tt>/weight</tt> || Driver || Displays the current mass of the train.
 
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| /sp || <tt>/sp [signal]:[distance] [composition]</tt> || Dispatcher || This command spawns the given <tt>[composition]</tt> at the supplied <tt>[signal]</tt> with the given <tt>[distance]</tt>. The composition should contain the wagons names, separated by semicolons. From version 2018.1.1 also partial names can be used. The simulator will then choose wagons matching the partial name from the available pool. If multiple wagons are to be spawned, a number can be added like this before the wagon: <tt>n: [number of wagons]</tt>. Example command: '''<tt>/sp A n: 5, eaos; n: 2, zaes</tt>'''  
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| <span class="mw-translate-fuzzy">/sp || <tt>/sp [signal]:[distance] [composition]</tt> || Dispatcher || This command spawns the given <tt>[composition]</tt> at the supplied <tt>[signal]</tt> with the given <tt>[distance]</tt>. The composition should contain the wagons names, separated by semicolons. From version 2018.1.1 also partial names can be used. The simulator will then choose wagons matching the partial name from the available pool. If multiple wagons are to be spawned, a number can be added like this before the wagon: <tt>n: [number of wagons]</tt>. Example command: '''<tt>/sp A n: 5, eaos; n: 2, zaes</tt>'''</span>
 
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| /rmcar || <tt>/rmcar [it]</tt> || Dispatcher || Removes all wagons from the named-track (<tt>[it]</tt>). Example: '''<tt>/rmcar It_1</tt>'''
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| <span class="mw-translate-fuzzy">/rmcar || <tt>/rmcar [it]</tt> || Dispatcher || Removes all wagons from the named-track (<tt>[it]</tt>). Example: '''<tt>/rmcar It_1</tt>'''</span>
 
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| /kick_driver || <tt>/kick_driver <nowiki>[nick|number]</nowiki> <reason></tt> || Dispatcher || Kicks the driver with the <tt><nowiki>[nick|number]</nowiki></tt> from the scenery with the supplied <tt>[reason]</tt>. This command may be used in case of the driver breaking the regulations. '''nick''' may contain only the initial characters of the name, as long as it is unique.
 
| /kick_driver || <tt>/kick_driver <nowiki>[nick|number]</nowiki> <reason></tt> || Dispatcher || Kicks the driver with the <tt><nowiki>[nick|number]</nowiki></tt> from the scenery with the supplied <tt>[reason]</tt>. This command may be used in case of the driver breaking the regulations. '''nick''' may contain only the initial characters of the name, as long as it is unique.
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| /next || <tt>/next [train_number]</tt> || Everyone || Prints information about the entry route and next station for the player.
 
| /next || <tt>/next [train_number]</tt> || Everyone || Prints information about the entry route and next station for the player.
 
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|-
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|}
  
|}
 
 
== Bindings ==
 
== Bindings ==
  
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| F2 || Driver || Gotów do odjazdu <tt>Note: This signals the train leaving the station, not the driver being ready</tt>
 
| F2 || Driver || Gotów do odjazdu <tt>Note: This signals the train leaving the station, not the driver being ready</tt>
 
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| F3 || Driver || -- Empty --
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| <span class="mw-translate-fuzzy">F3 || Driver || -- Empty --</span>
 
 
 
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| F4 || Driver || -- Empty --
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| <span class="mw-translate-fuzzy">F4 || Driver || -- Empty --</span>
 
 
 
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| F5 || Driver || ZEW1 (selecive call); in offline mode - initialize dummy dispatcher
 
| F5 || Driver || ZEW1 (selecive call); in offline mode - initialize dummy dispatcher
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| F8 || Driver || Create screenshot (the file will be saved to the Screenshots folder in the main game directory)
 
| F8 || Driver || Create screenshot (the file will be saved to the Screenshots folder in the main game directory)
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|-
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| <span class="mw-translate-fuzzy">Key !! Game Mode !! Default message content</span>
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|-
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| <span class="mw-translate-fuzzy">F1 || Dispatcher || Przyjąłem <tt>Note: This signals acceptance, like in: "Understood" or "Roger that"</tt></span>
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|-
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| <span class="mw-translate-fuzzy">F2 || Dispatcher || Stój <tt>Note: This signals someone to stop</tt></span>
 
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|}
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Key !! Game Mode !! Default message content
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! <span class="mw-translate-fuzzy">F3 || Dispatcher || Do mnie <tt>Note: This signals someone to drive to the dispatcher (usually standing along the track)</tt></span>
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|-
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| <span class="mw-translate-fuzzy">F4 || Dispatcher || Ode mnie <tt>Note: This signals someone to drive away from the dispatcher (usually standing along the track)</tt></span>
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|-
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| <span class="mw-translate-fuzzy">F5 || Dispatcher || ZEW1 (selective call)</span>
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|-
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| <span class="mw-translate-fuzzy">F6 || Dispatcher || ZEW3 (selective call)</span>
 
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| F1 || Dispatcher || Przyjąłem <tt>Note: This signals acceptance, like in: "Understood" or "Roger that"</tt>
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| <span class="mw-translate-fuzzy">F7 || Dispatcher || RADIOSTOP (press twice to activate)</span>
 
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| F2 || Dispatcher || Stój <tt>Note: This signals someone to stop</tt>
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| <span class="mw-translate-fuzzy">F8 || Dispatcher || Create screenshot (the file will be saved to the Screenshots folder in the main game directory)</span>
 
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| F3 || Dispatcher || Do mnie <tt>Note: This signals someone to drive to the dispatcher (usually standing along the track)</tt>
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| <span class="mw-translate-fuzzy">To add, remove or customize any of the seven bindings, edit the <tt>binds-dispatcher.cfg</tt> (for dispatchers) or <tt>binds-driver.cfg</tt> (for drivers) in any text editor. The files are located in the main directory of the game. (<code>%userprofile%\documents\OnRailTeam\TrainDriver2</code>)</span>
 
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|-
 
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| <span class="mw-translate-fuzzy">''Authors: mentorious, mistersix''<br />
| F4 || Dispatcher || Ode mnie <tt>Note: This signals someone to drive away from the dispatcher (usually standing along the track)</tt>
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''Translated by: KoenigDain''</span>
 
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| F5 || Dispatcher || ZEW1 (selective call)
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| F8 || Dyżurny ruchu || Wykonanie screenshota (plik zapisze się do katalogu Screenshots w katalogu głównym gry)
 
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| F6 || Dispatcher || ZEW3 (selective call)
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| F9 || Dyżurny ruchu || Chowanie interfejsu
 
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| F7 || Dispatcher || RADIOSTOP (press twice to activate)
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| F10 || Dyżurny ruchu || Ustawia drogę przebiegu
 
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| F8 || Dispatcher || Create screenshot (the file will be saved to the Screenshots folder in the main game directory)
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| F12 || Dyżurny ruchu || Żegnam, cześć!
 
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|}
To add, remove or customize any of the seven bindings, edit the <tt>binds-dispatcher.cfg</tt> (for dispatchers) or <tt>binds-driver.cfg</tt> (for drivers) in any text editor. The files are located in the main directory of the game. (<code>%userprofile%\documents\OnRailTeam\TrainDriver2</code>)
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Aby dodać, edytować lub usunąć jeden z dziesięciu bindów, należy wejść w zakładkę "Bindy" w ustawieniach w symulatorze. Do konfiguracji bindów można wykorzystać specjalne frazy: <br><code>$number $station $lastnumber</code> i tagi html: <code><color=#ffffff> <<b>b</b>> <<i>i</i>></code> oraz komendy <code>/zew1 /zew3 oraz /screenshot</code>.
  
''Authors: mentorious, mistersix''<br />
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''Autorzy: mentorious, mistersix, DeathPlanet99''
''Translated by: KoenigDain''
 

Wersja z 16:01, 26 lut 2021

Inne języki:
Deutsch • ‎English • ‎polski • ‎čeština


Communication with other players

The recommended form of communication for drivers and dispatchers is TeamSpeak. It allows text and voice conversations between all traffic participants.

Our TeamSpeak-address is: ts.td2.info.pl:9994


Individual commands for players

Commands are executed by typing them into the chat window and pressing ENTER to send them.

Command Syntax/Arguments Useable by Description
/clear /clear Dispatcher Clear chat messages.
/me /me [text] Everyone Sends the given [text] formatted in italics to the chat.
/zew1 /zew1 Everyone Selective train driver call - bound to F5 by default.
/zew3 /zew3 Everyone Selective dispatcher call - bound to F6 by default.
/radiostop /radiostop Everyone Activates the signal A1r "Alarm". The Radiostop signal is transmitted to all trains (including the players) in the current session, causing an immediate emergency braking. Bound to F7 by default (press twice to activate).
/tt /tt [nick] [swj],[station],[swyj]; repeated. Dispatcher This command is mainly used during tests to generate basic timetables. The arguments are the driver's [nickname] followed by the entry route, station (including the scenery's number) and the exit route separated by commas. This string is repeated for as long as necessary, separated by semicolons. In a normal game, this command is not used (the SWDR automatically generates and uses the command).
/swdr /swdr [message] Driver Sends the given [message] to all dispatchers online in the SWDR system. Communication with the SWDR is displayed in green.
/number /number Everyone Displays the number of the current scenery.
/length /length Driver Displays the current length of the train.
/weight /weight Driver Displays the current mass of the train.
/sp /sp [signal]:[distance] [composition] Dispatcher This command spawns the given [composition] at the supplied [signal] with the given [distance]. The composition should contain the wagons names, separated by semicolons. From version 2018.1.1 also partial names can be used. The simulator will then choose wagons matching the partial name from the available pool. If multiple wagons are to be spawned, a number can be added like this before the wagon: n: [number of wagons]. Example command: /sp A n: 5, eaos; n: 2, zaes
/rmcar /rmcar [it] Dispatcher Removes all wagons from the named-track ([it]). Example: /rmcar It_1
/kick_driver /kick_driver [nick|number] <reason> Dispatcher Kicks the driver with the [nick|number] from the scenery with the supplied [reason]. This command may be used in case of the driver breaking the regulations. nick may contain only the initial characters of the name, as long as it is unique.
/screenshot /screenshot Everyone Saves a screenshot in the Screenshots folder.
/next /next [train_number] Everyone Prints information about the entry route and next station for the player.

Bindings

Bindings are used to send quick messages between the dispatcher and the drivers. The default content differs depending on the game mode (dispatcher/driver).

Key Game Mode Default message content
F1 Driver Przyjąłem Note: This signals acceptance, like in: "Understood" or "Roger that"
F2 Driver Gotów do odjazdu Note: This signals the train leaving the station, not the driver being ready
F3 Driver -- Empty --
F4 Driver -- Empty --
F5 Driver ZEW1 (selecive call); in offline mode - initialize dummy dispatcher
F6 Driver ZEW3 (selective call); in offline mode - initialize dummy dispatcher
F7 Driver RADIOSTOP (press twice to activate)
F8 Driver Create screenshot (the file will be saved to the Screenshots folder in the main game directory)
Key !! Game Mode !! Default message content
F1 Dispatcher Przyjąłem Note: This signals acceptance, like in: "Understood" or "Roger that"
F2 Dispatcher Stój Note: This signals someone to stop
F3 Dispatcher Do mnie Note: This signals someone to drive to the dispatcher (usually standing along the track)
F4 Dispatcher Ode mnie Note: This signals someone to drive away from the dispatcher (usually standing along the track)
F5 Dispatcher ZEW1 (selective call)
F6 Dispatcher ZEW3 (selective call)
F7 Dispatcher RADIOSTOP (press twice to activate)
F8 Dispatcher Create screenshot (the file will be saved to the Screenshots folder in the main game directory)
To add, remove or customize any of the seven bindings, edit the binds-dispatcher.cfg (for dispatchers) or binds-driver.cfg (for drivers) in any text editor. The files are located in the main directory of the game. (%userprofile%\documents\OnRailTeam\TrainDriver2)
Authors: mentorious, mistersix

Translated by: KoenigDain

F8 Dyżurny ruchu Wykonanie screenshota (plik zapisze się do katalogu Screenshots w katalogu głównym gry)
F9 Dyżurny ruchu Chowanie interfejsu
F10 Dyżurny ruchu Ustawia drogę przebiegu
F12 Dyżurny ruchu Żegnam, cześć!

Aby dodać, edytować lub usunąć jeden z dziesięciu bindów, należy wejść w zakładkę "Bindy" w ustawieniach w symulatorze. Do konfiguracji bindów można wykorzystać specjalne frazy:
$number $station $lastnumber i tagi html: <color=#ffffff> <b> <i> oraz komendy /zew1 /zew3 oraz /screenshot.

Autorzy: mentorious, mistersix, DeathPlanet99