BuilderHelpEn: Różnice pomiędzy wersjami
(Przygotowano stronę do tłumaczenia) |
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{{Archiwalne}} | {{Archiwalne}} | ||
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= Controls = | = Controls = | ||
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== The Basics == | == The Basics == | ||
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{| | {| | ||
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− | [[Image:F1.png|A picture of the F1 key]]World Camera mode | + | [[Special:MyLanguage/Image:F1.png|A picture of the F1 key]]World Camera mode |
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− | [[Image:F2.png|A picture of the F2 key]]Freefly Camera mode | + | [[Special:MyLanguage/Image:F2.png|A picture of the F2 key]]Freefly Camera mode |
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− | [[Image:F3.png|A picture of the F3 key]]Recall to origin/recall point | + | [[Special:MyLanguage/Image:F3.png|A picture of the F3 key]]Recall to origin/recall point |
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− | [[Image:F4.png|A picture of the F4 key]]Save new recall point | + | [[Special:MyLanguage/Image:F4.png|A picture of the F4 key]]Save new recall point |
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− | [[Image:F9.png|A picture of the F9 key]]Hide GUI and helpers | + | [[Special:MyLanguage/Image:F9.png|A picture of the F9 key]]Hide GUI and helpers |
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− | [[Image:P.png|A picture of a P key]]Take a screenshot | + | [[Special:MyLanguage/Image:P.png|A picture of a P key]]Take a screenshot |
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− | [[Image:Ctrl.png|A picture of the control key]]Hold to select multiple objects | + | [[Special:MyLanguage/Image:Ctrl.png|A picture of the control key]]Hold to select multiple objects |
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− | [[Image:Del.png|A picture of the delete key]]Delete selected object/group | + | [[Special:MyLanguage/Image:Del.png|A picture of the delete key]]Delete selected object/group |
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[#top Back to Top] | [#top Back to Top] | ||
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== Camera Controls == | == Camera Controls == | ||
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In the editor there are three camera modes: | In the editor there are three camera modes: | ||
− | <div>[[Image:icon_camera_absolute.png|The icon for world camera view]]<div style="margin-top: 10px">World camera mode – the camera moves around the world at a fixed height and orientation, which you can change. In this mode, the mouse has no effect on the camera.</div></div><div style="clear: both"></div><div>[[Image:icon_camera_relative.png|The icon for freefly camera]]<div>Freefly camera mode – your typical freefly camera.</div></div><div style="clear: both"></div><div>[[Image:icon_camera_object.png|the icon for the object camera mode]]<div>Object camera mode – only shows up when you have an object selected. The camera moves relative to the selected object. Hold down the right-click button when using your mouse.</div></div><div style="clear: both"></div> | + | <div>[[Special:MyLanguage/Image:icon_camera_absolute.png|The icon for world camera view]]<div style="margin-top: 10px">World camera mode – the camera moves around the world at a fixed height and orientation, which you can change. In this mode, the mouse has no effect on the camera.</div></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_camera_relative.png|The icon for freefly camera]]<div>Freefly camera mode – your typical freefly camera.</div></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_camera_object.png|the icon for the object camera mode]]<div>Object camera mode – only shows up when you have an object selected. The camera moves relative to the selected object. Hold down the right-click button when using your mouse.</div></div><div style="clear: both"></div> |
All three camera modes use the same controls, but the behaviour is slightly different. Additionally,there is a slider at the bottom right of the screen which you can use to control your camera speed. | All three camera modes use the same controls, but the behaviour is slightly different. Additionally,there is a slider at the bottom right of the screen which you can use to control your camera speed. | ||
− | <div>[[Image:camera_keys.png|A picture of the keys used to control camera movement]]</div><div style="clear: both"></div> | + | <div>[[Special:MyLanguage/Image:camera_keys.png|A picture of the keys used to control camera movement]]</div><div style="clear: both"></div> |
[#top Back to Top] | [#top Back to Top] | ||
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== Additional Keyboard Shortcuts == | == Additional Keyboard Shortcuts == | ||
− | <div>[[Image:Ctrl.png|A picture of the control key]]<div class="alignleft"> + </div> | + | <div>[[Special:MyLanguage/Image:Ctrl.png|A picture of the control key]]<div class="alignleft"> + </div> |
− | [[Image:G.png|A picture of the G key]] | + | [[Special:MyLanguage/Image:G.png|A picture of the G key]] |
− | <div>Group/Ungroup selected objects.</div></div><div style="clear: both"></div><div>[[Image:Ctrl.png|A picture of the control key]]<div class="alignleft"> + </div> | + | <div>Group/Ungroup selected objects.</div></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:Ctrl.png|A picture of the control key]]<div class="alignleft"> + </div> |
− | [[Image:S.png|A picture of the S key]] | + | [[Special:MyLanguage/Image:S.png|A picture of the S key]] |
<div>Quick save.</div></div><div style="clear: both"></div> | <div>Quick save.</div></div><div style="clear: both"></div> | ||
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= Tools = | = Tools = | ||
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== General Tools == | == General Tools == | ||
− | <div>[[Image:icon_select.png|Icon for select object mode]]<span>Go into select mode to select specific objects</span></div><div style="clear: both"></div><div>[[Image:icon_trash.png|icon for deleting objects]]<span>Toggle on delete mode to quickly deleting items</span></div><div style="clear: both"></div><div>[[Image:icon_snap_all.png|The icon for snapping]]<span>Toggle snapping on/off</span></div><div style="clear: both"></div><div>[[Image:icon_axis.png|Icon for the axis markers]]<span>Toggle axis/orientation markers on/off</span></div><div style="clear: both"></div><div>[[Image:icon_terrain.png|Icon for the terrain tools]]<span>Toggle terrain auto-refresh on/off</span></div><div style="clear: both"></div><div>[[Image:icon_layers.png|icon for the layer tools]]<span>Lock/unlock specific layers</span></div><div style="clear: both"></div> | + | <div>[[Special:MyLanguage/Image:icon_select.png|Icon for select object mode]]<span>Go into select mode to select specific objects</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_trash.png|icon for deleting objects]]<span>Toggle on delete mode to quickly deleting items</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_snap_all.png|The icon for snapping]]<span>Toggle snapping on/off</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_axis.png|Icon for the axis markers]]<span>Toggle axis/orientation markers on/off</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_terrain.png|Icon for the terrain tools]]<span>Toggle terrain auto-refresh on/off</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_layers.png|icon for the layer tools]]<span>Lock/unlock specific layers</span></div><div style="clear: both"></div> |
[#top Back to Top] | [#top Back to Top] | ||
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== Object Tools == | == Object Tools == | ||
− | <div>[[Image:icon_random_a.png|icon for the random rotation tool]]<span>Sets random rotation for selected object</span></div><div style="clear: both"></div><div>[[Image:icon_flip.png|icon for flipping an object]]<span>Rotate object by 180<sup>o</sup></span></div><div style="clear: both"></div><div>[[Image:icon_light.png|icon for denoting selected object]]<span>Shows selected object within group. Can also be used to select another object</span></div><div style="clear: both"></div><div>[[Image:icon_lock.png|icon for locking objects]]<span>Locks an object</span></div><div style="clear: both"></div><div>[[Image:icon_free_move_a.png|icon for free object movement]]<span>Move the object around freely</span></div><div style="clear: both"></div> | + | <div>[[Special:MyLanguage/Image:icon_random_a.png|icon for the random rotation tool]]<span>Sets random rotation for selected object</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_flip.png|icon for flipping an object]]<span>Rotate object by 180<sup>o</sup></span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_light.png|icon for denoting selected object]]<span>Shows selected object within group. Can also be used to select another object</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_lock.png|icon for locking objects]]<span>Locks an object</span></div><div style="clear: both"></div><div>[[Special:MyLanguage/Image:icon_free_move_a.png|icon for free object movement]]<span>Move the object around freely</span></div><div style="clear: both"></div> |
[#top Back to Top] | [#top Back to Top] | ||
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= Laying Tracks = | = Laying Tracks = | ||
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== Getting Started == | == Getting Started == | ||
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In Train Driver 2 the main way you place tracks is with connection points. There are two different connection points: standard connection points and route connection points. | In Train Driver 2 the main way you place tracks is with connection points. There are two different connection points: standard connection points and route connection points. | ||
− | <div id="attachment_865" class="wp-caption alignleft" style="width: 210px">[[Image:ed_track_01.png|A picture of a ball and an arrow]] | + | <div id="attachment_865" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:ed_track_01.png|A picture of a ball and an arrow]] |
Standard Connector | Standard Connector | ||
− | </div><div id="attachment_866" class="wp-caption alignleft" style="width: 210px">[[Image:ed_track_02.png|A picture of a ball and arrow]] | + | </div><div id="attachment_866" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:ed_track_02.png|A picture of a ball and arrow]] |
Route Connector | Route Connector | ||
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[#top Back to Top] | [#top Back to Top] | ||
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=== Standard Connectors === | === Standard Connectors === | ||
These connectors are used for placing all the tracks around your station. When you place them in the station, they are simply a point with a direction. The arrow indicates which direction child track pieces will go in. To place tracks, select �Place� and select what kind of track you�d like to place. | These connectors are used for placing all the tracks around your station. When you place them in the station, they are simply a point with a direction. The arrow indicates which direction child track pieces will go in. To place tracks, select �Place� and select what kind of track you�d like to place. | ||
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==== Track Piece Types ==== | ==== Track Piece Types ==== | ||
− | <div id="attachment_872" class="wp-caption alignleft" style="width: 210px">[[Image:icon_straight_base.png|an icon for straight tracks]] | + | <div id="attachment_872" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_straight_base.png|an icon for straight tracks]] |
Straight Tracks | Straight Tracks | ||
− | </div><div id="attachment_873" class="wp-caption alignleft" style="width: 210px">[[Image:icon_curve_base.png|an icon for curved tracks]] | + | </div><div id="attachment_873" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_curve_base.png|an icon for curved tracks]] |
Curved Tracks | Curved Tracks | ||
− | </div><div id="attachment_875" class="wp-caption alignleft" style="width: 210px">[[Image:icon_switch_base.png|an icon for Y-shaped switches]] | + | </div><div id="attachment_875" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_switch_base.png|an icon for Y-shaped switches]] |
Y Switches | Y Switches | ||
− | </div><div id="attachment_876" class="wp-caption alignleft" style="width: 210px">[[Image:icon_switch_X_base.png|An icon for X-shaped switches]] | + | </div><div id="attachment_876" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_switch_X_base.png|An icon for X-shaped switches]] |
X Switches | X Switches | ||
− | </div><div id="attachment_877" class="wp-caption alignleft" style="width: 210px">[[Image:icon_track_auto.png|An icon for automatically generated tracks]] | + | </div><div id="attachment_877" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_track_auto.png|An icon for automatically generated tracks]] |
Auto-Tracks | Auto-Tracks | ||
− | </div><div id="attachment_878" class="wp-caption alignleft" style="width: 210px">[[Image:icon_tracks_delete.png|An icon to delete the track node]] | + | </div><div id="attachment_878" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_tracks_delete.png|An icon to delete the track node]] |
Delete Node | Delete Node | ||
− | </div><div id="attachment_879" class="wp-caption alignleft" style="width: 210px">[[Image:icon_tracks_edit.png|An icon to edit the track node]] | + | </div><div id="attachment_879" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:icon_tracks_edit.png|An icon to edit the track node]] |
Edit Node | Edit Node | ||
− | </div><div id="attachment_880" class="wp-caption alignleft" style="width: 210px">[[Image:Route.png|An icon for converting node to a route node]] | + | </div><div id="attachment_880" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:Route.png|An icon for converting node to a route node]] |
Convert to Route Connector | Convert to Route Connector | ||
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[#top Back to Top] | [#top Back to Top] | ||
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==== Auto Tracks ==== | ==== Auto Tracks ==== | ||
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Auto tracks are one of the most commonly used tools in the editor. They are also one of the most programmatically complex tools, and is rather experimental. Selecting auto tracks on a node will generate a new standard connector node, which is in free movement mode. You can move this new node wherever you like and the indicator will be red when the track is not valid, and will change to blue when it is. You can also connect two segments of track using this tool. | Auto tracks are one of the most commonly used tools in the editor. They are also one of the most programmatically complex tools, and is rather experimental. Selecting auto tracks on a node will generate a new standard connector node, which is in free movement mode. You can move this new node wherever you like and the indicator will be red when the track is not valid, and will change to blue when it is. You can also connect two segments of track using this tool. | ||
− | <div id="attachment_886" class="wp-caption alignleft" style="width: 425px">[[Image:ed_track_03.png|A picture of some rail tracks]] | + | <div id="attachment_886" class="wp-caption alignleft" style="width: 425px">[[Special:MyLanguage/Image:ed_track_03.png|A picture of some rail tracks]] |
Invalid tracks | Invalid tracks | ||
− | </div><div id="attachment_888" class="wp-caption alignleft" style="width: 425px">[[Image:ed_track_04.png|A picture of some rail tracks]] | + | </div><div id="attachment_888" class="wp-caption alignleft" style="width: 425px">[[Special:MyLanguage/Image:ed_track_04.png|A picture of some rail tracks]] |
Valid Tracks | Valid Tracks | ||
− | </div><div id="attachment_890" class="wp-caption aligncenter" style="width: 910px">[[Image:ed_track_05.png|A picture of some rail tracks]] | + | </div><div id="attachment_890" class="wp-caption aligncenter" style="width: 910px">[[Special:MyLanguage/Image:ed_track_05.png|A picture of some rail tracks]] |
Connect two segments of track with Auto-tracks | Connect two segments of track with Auto-tracks | ||
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[#top Back to Top] | [#top Back to Top] | ||
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=== Route Connectors === | === Route Connectors === | ||
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Inside the Route node, you can find options for generating the route scenery, including the number of tracks (currently max. 2), their offset and whether the route is plain or forested. If you need to change the position and orientation of the node, it must have no generated scenery. You can remove the last generated segment of the route by clicking �Remove Last�. | Inside the Route node, you can find options for generating the route scenery, including the number of tracks (currently max. 2), their offset and whether the route is plain or forested. If you need to change the position and orientation of the node, it must have no generated scenery. You can remove the last generated segment of the route by clicking �Remove Last�. | ||
− | <div id="attachment_898" class="wp-caption alignleft" style="width: 210px">[[Image:ed_track_06-200x300.png|A picture of a video game]] | + | <div id="attachment_898" class="wp-caption alignleft" style="width: 210px">[[Special:MyLanguage/Image:ed_track_06-200x300.png|A picture of a video game]] |
A plain Route Connector | A plain Route Connector | ||
− | </div><div id="attachment_899" class="wp-caption alignleft" style="width: 310px">[[Image:ed_track_07-300x300.png|A picture of a video game]] | + | </div><div id="attachment_899" class="wp-caption alignleft" style="width: 310px">[[Special:MyLanguage/Image:ed_track_07-300x300.png|A picture of a video game]] |
A Route Connector with generated forest | A Route Connector with generated forest | ||
− | </div><div id="attachment_905" class="wp-caption alignleft" style="width: 595px">[[Image:ed_track_08-1024x766.png|A picture of a video game]] | + | </div><div id="attachment_905" class="wp-caption alignleft" style="width: 595px">[[Special:MyLanguage/Image:ed_track_08-1024x766.png|A picture of a video game]] |
Connect the Route to the rest of your station | Connect the Route to the rest of your station | ||
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[#top Back to Top] | [#top Back to Top] | ||
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== Advanced Tools == | == Advanced Tools == | ||
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= Wrangling the Catenary = | = Wrangling the Catenary = | ||
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== Getting Started == | == Getting Started == | ||
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The catenary is what powers your electric trains (like the EU07). You can find the Catenary objects here: | The catenary is what powers your electric trains (like the EU07). You can find the Catenary objects here: | ||
− | [[Image:icon_traction.png|icon_traction]] Catenary Objects | + | [[Special:MyLanguage/Image:icon_traction.png|icon_traction]] Catenary Objects |
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
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There are three sub categories within Catenary | There are three sub categories within Catenary | ||
− | [[Image:icon_catenary_posts.png|an icon for the catenary]] Posts and Struts | + | [[Special:MyLanguage/Image:icon_catenary_posts.png|an icon for the catenary]] Posts and Struts |
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
− | [[Image:icon_catenary_signs.png|an icon for catenary signs]] Catenary signs | + | [[Special:MyLanguage/Image:icon_catenary_signs.png|an icon for catenary signs]] Catenary signs |
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
− | [[Image:icon_distance_marker.png|an icon for misc catenary objects]] Misc Catenary objects | + | [[Special:MyLanguage/Image:icon_distance_marker.png|an icon for misc catenary objects]] Misc Catenary objects |
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
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The objects you�ll be using the most are dynamic_wires2, as these will generate wires as you place the posts. Typically the wires zig-zag, but you have the option to disable them (e.g. for curved tracks). Signs and misc catenary objects will snap to the posts as long as snapping is enabled. | The objects you�ll be using the most are dynamic_wires2, as these will generate wires as you place the posts. Typically the wires zig-zag, but you have the option to disable them (e.g. for curved tracks). Signs and misc catenary objects will snap to the posts as long as snapping is enabled. | ||
− | <div id="attachment_917" class="wp-caption aligncenter" style="width: 910px">[[Image:ed_track_12.png|A picture of a video game]] | + | <div id="attachment_917" class="wp-caption aligncenter" style="width: 910px">[[Special:MyLanguage/Image:ed_track_12.png|A picture of a video game]] |
Dynamic_wires2 automatically generating wires | Dynamic_wires2 automatically generating wires | ||
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[#top Back to Top] | [#top Back to Top] | ||
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== Catenary Conventions == | == Catenary Conventions == | ||
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= Decorating your Station = | = Decorating your Station = | ||
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== Placing and Moving Objects == | == Placing and Moving Objects == | ||
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Simply select the object you wish to place, then click on the map where you want it. You can move objects around using the object panel on the left side of the screen. Rotation works the same way, but you can�t move an object and rotate it at the same time. You can also use the free movement tool. The object will stay on the ground and follow the cursor position. | Simply select the object you wish to place, then click on the map where you want it. You can move objects around using the object panel on the left side of the screen. Rotation works the same way, but you can�t move an object and rotate it at the same time. You can also use the free movement tool. The object will stay on the ground and follow the cursor position. | ||
− | <div id="attachment_934" class="wp-caption aligncenter" style="width: 642px">[[Image:ed_track_09.png|A picture of a video game]] | + | <div id="attachment_934" class="wp-caption aligncenter" style="width: 642px">[[Special:MyLanguage/Image:ed_track_09.png|A picture of a video game]] |
The Object Panel | The Object Panel | ||
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[#top Back to Top] | [#top Back to Top] | ||
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== Object Types == | == Object Types == | ||
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=== Standard Objects === | === Standard Objects === | ||
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[#top Back to Top] | [#top Back to Top] | ||
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=== Compound Objects === | === Compound Objects === | ||
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Compound objects are like standard objects, but they have additional options available that standard ones don�t. For example, a digger might have only one model or texture, a cat might have different textures available, or the rail crossing sign, might have additional arms or bells.<br /> The first compound object you are likely to come across are the tracks themselves, where you can change the ballast, sleeper type and rail texture. | Compound objects are like standard objects, but they have additional options available that standard ones don�t. For example, a digger might have only one model or texture, a cat might have different textures available, or the rail crossing sign, might have additional arms or bells.<br /> The first compound object you are likely to come across are the tracks themselves, where you can change the ballast, sleeper type and rail texture. | ||
− | <div id="attachment_939" class="wp-caption aligncenter" style="width: 1002px">[[Image:ed_track_10.png|A picture of two cats]] | + | <div id="attachment_939" class="wp-caption aligncenter" style="width: 1002px">[[Special:MyLanguage/Image:ed_track_10.png|A picture of two cats]] |
Cats are compound objects, and have different fur colours and animations | Cats are compound objects, and have different fur colours and animations | ||
− | </div><br /><div id="attachment_941" class="wp-caption aligncenter" style="width: 864px">[[Image:ed_track_11.png|A picture of a video game]] | + | </div><br /><div id="attachment_941" class="wp-caption aligncenter" style="width: 864px">[[Special:MyLanguage/Image:ed_track_11.png|A picture of a video game]] |
The tracks have different ballasts, sleeper type and rail texture | The tracks have different ballasts, sleeper type and rail texture | ||
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Terrain Editing in TD2 is the most eclectic part of the editor, and is still subject to change. The terrain is handled using TerrainPoints, which you can place and move around to raise or lower parts of the landscape. TerrainPoint are found in the Terrain tab. | Terrain Editing in TD2 is the most eclectic part of the editor, and is still subject to change. The terrain is handled using TerrainPoints, which you can place and move around to raise or lower parts of the landscape. TerrainPoint are found in the Terrain tab. | ||
− | <div>[[Image:icon_terrain.png|icon_terrain]]<span> Terrain tab</span></div><div style="clear: both"></div> | + | <div>[[Special:MyLanguage/Image:icon_terrain.png|icon_terrain]]<span> Terrain tab</span></div><div style="clear: both"></div> |
There are three main types of TerrainPoints in Train Driver 2: | There are three main types of TerrainPoints in Train Driver 2: | ||
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<span><font color="purple">Purple TerrainPoints</font></span> These are special terrain points which are used in groups. | <span><font color="purple">Purple TerrainPoints</font></span> These are special terrain points which are used in groups. | ||
− | <div><div id="attachment_952" class="wp-caption alignleft" style="width: 280px">[[Image:ed_track_14-300x278.png|Red TerrainPoint]] | + | <div><div id="attachment_952" class="wp-caption alignleft" style="width: 280px">[[Special:MyLanguage/Image:ed_track_14-300x278.png|Red TerrainPoint]] |
Red TerrainPoint | Red TerrainPoint | ||
− | </div><div id="attachment_956" class="wp-caption alignleft" style="width: 280px">[[Image:ed_track_15-1-300x278.png|Orange TerrainPoint]] | + | </div><div id="attachment_956" class="wp-caption alignleft" style="width: 280px">[[Special:MyLanguage/Image:ed_track_15-1-300x278.png|Orange TerrainPoint]] |
Orange TerrainPoint | Orange TerrainPoint | ||
− | </div><div id="attachment_958" class="wp-caption alignleft" style="width: 280px">[[Image:ed_track_16-1-300x278.png|Purple TerrainPoint]] | + | </div><div id="attachment_958" class="wp-caption alignleft" style="width: 280px">[[Special:MyLanguage/Image:ed_track_16-1-300x278.png|Purple TerrainPoint]] |
Purple TerrainPoint | Purple TerrainPoint | ||
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[#top Back to Top] | [#top Back to Top] | ||
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== Terrain Groups == | == Terrain Groups == | ||
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You can edit whole groups of TerrainPoints at once using Terrain groups. To create a group, you need to place one of the purple TerrainPoints. This TerrainPoint is larger than the others and has a spike on top. This is the central point of your group. Moving this point will move all the points in the group at once. You can spawn the smaller points from the central one. These can be moved individually by clicking on the pencil icon next to the selected object in the group�s object list. | You can edit whole groups of TerrainPoints at once using Terrain groups. To create a group, you need to place one of the purple TerrainPoints. This TerrainPoint is larger than the others and has a spike on top. This is the central point of your group. Moving this point will move all the points in the group at once. You can spawn the smaller points from the central one. These can be moved individually by clicking on the pencil icon next to the selected object in the group�s object list. | ||
− | <div id="attachment_964" class="wp-caption aligncenter" style="width: 574px">[[Image:ed_track_17.png|An example of a Terrain group]] | + | <div id="attachment_964" class="wp-caption aligncenter" style="width: 574px">[[Special:MyLanguage/Image:ed_track_17.png|An example of a Terrain group]] |
An example of a Terrain group | An example of a Terrain group | ||
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The smaller purple TerrainPoints have an arrow which initially points toward the central one. This arrow indicates the �inside� of the group. This is useful for changing the texture of the groups. The top box is the outside of the group, and the lower one is the inside. | The smaller purple TerrainPoints have an arrow which initially points toward the central one. This arrow indicates the �inside� of the group. This is useful for changing the texture of the groups. The top box is the outside of the group, and the lower one is the inside. | ||
− | <div id="attachment_965" class="wp-caption aligncenter" style="width: 801px">[[Image:ed_track_18.png|Use the group to change a patch of ground]] | + | <div id="attachment_965" class="wp-caption aligncenter" style="width: 801px">[[Special:MyLanguage/Image:ed_track_18.png|Use the group to change a patch of ground]] |
Use the group to change a patch of ground | Use the group to change a patch of ground | ||
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</div></div></div></div> | </div></div></div></div> | ||
+ | </translate> |
Wersja z 07:57, 11 sty 2022
Spis treści
Quick Notes
The Editor is still in the process of implementation and refinement. There will be bugs, there will be odd behaviours, and there may be missing features. If you encounter any of those, please post on the Forums and we�ll see what we can do. Because the Editor is still being worked on, things can change with no warning. We�ll try to make major changes as painless as possible.
Controls
The Basics
A picture of the F1 keyWorld Camera mode |
A picture of the F2 keyFreefly Camera mode |
A picture of the F3 keyRecall to origin/recall point |
A picture of the F4 keySave new recall point |
A picture of the F9 keyHide GUI and helpers |
A picture of a P keyTake a screenshot |
A picture of the control keyHold to select multiple objects |
A picture of the delete keyDelete selected object/group |
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Camera Controls
In the editor there are three camera modes:
All three camera modes use the same controls, but the behaviour is slightly different. Additionally,there is a slider at the bottom right of the screen which you can use to control your camera speed.
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Additional Keyboard Shortcuts
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Tools
General Tools
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Object Tools
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Laying Tracks
Getting Started
In Train Driver 2 the main way you place tracks is with connection points. There are two different connection points: standard connection points and route connection points.
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Standard Connectors
These connectors are used for placing all the tracks around your station. When you place them in the station, they are simply a point with a direction. The arrow indicates which direction child track pieces will go in. To place tracks, select �Place� and select what kind of track you�d like to place.
Track Piece Types
It�s pretty straightforward what all these types (and sub-types), but take some time to familiarise yourself with the options.
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Auto Tracks
Auto tracks are one of the most commonly used tools in the editor. They are also one of the most programmatically complex tools, and is rather experimental. Selecting auto tracks on a node will generate a new standard connector node, which is in free movement mode. You can move this new node wherever you like and the indicator will be red when the track is not valid, and will change to blue when it is. You can also connect two segments of track using this tool.
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Route Connectors
These connectors are used to place the entry and exit points to your station. Make sure they are connected to the rest of your tracks before you go to Dispatcher Mode, otherwise someone might crash. Route connectors behave a bit differently from standard connectors.
For starters, they can generate additional scenery (currently only forest), which can�t be edited. They don�t count as standard connectors, and you must generate at least one segment in order to be able to connect the route to the rest of your station. To select the internal standard connectors, simply click on the buttons which appear under the name when you generate the first segment.
Inside the Route node, you can find options for generating the route scenery, including the number of tracks (currently max. 2), their offset and whether the route is plain or forested. If you need to change the position and orientation of the node, it must have no generated scenery. You can remove the last generated segment of the route by clicking �Remove Last�.
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Advanced Tools
Still being implemented :)
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Wrangling the Catenary
Getting Started
The catenary is what powers your electric trains (like the EU07). You can find the Catenary objects here:
icon_traction Catenary Objects
There are three sub categories within Catenary
an icon for the catenary Posts and Struts
an icon for catenary signs Catenary signs
an icon for misc catenary objects Misc Catenary objects
The objects you�ll be using the most are dynamic_wires2, as these will generate wires as you place the posts. Typically the wires zig-zag, but you have the option to disable them (e.g. for curved tracks). Signs and misc catenary objects will snap to the posts as long as snapping is enabled.
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Catenary Conventions
There are some basic rules which you should follow in order to build awesome, realistic stations:
- Catenary posts should be approximately 70m apart. On curves, they should be more bunched so that the wires are always over the tracks.
- The ruler at the bottom of the screen will tell you how far from the selected object the mouse cursor is
- The catenary wires should not zig-zag on curves
- The exact formula for how far apart they should be on curves is:
lengthOfCatenarySegment = 2 * sqrt(offset * (2radius+offset));
Below is an example of some curve radii and how far apart the catenary posts should be in that case:
Radius (m) | 150 | 180 | 200 | 250 | 300 | 350 | 400 | 500 | 600 | 700 | 800 | 1000 | 1200 | 1500 | 1800 | 2000 |
Distance (m) | 22 | 24 | 25 | 28 | 31 | 33 | 36 | 40 | 44 | 47 | 51 | 57 | 61 | 69 | 75 | 80 |
The catenary signs are used in specific places, and are placed as following:
Sign | Position | Meaning |
We1 | 500m before We2 | Slow to 60 km/h and prepare to lower pantographs |
We2 | 100m before the driver should lower their pantographs | Lower your pantographs |
We3 | 200m after the point drivers can raise their pantographs safely | Raise your pantographs |
We4 | Before the end of an electrified line | No entry for electric locomotives |
We8 | 30m before the beginning of a catenary block | Draw no power |
We9 | 200m after the point where drivers can safely begin drawing power again | Safe to resume drawing power |
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Decorating your Station
Placing and Moving Objects
Simply select the object you wish to place, then click on the map where you want it. You can move objects around using the object panel on the left side of the screen. Rotation works the same way, but you can�t move an object and rotate it at the same time. You can also use the free movement tool. The object will stay on the ground and follow the cursor position.
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Object Types
Standard Objects
Standard objects are pretty much like most objects in most editors. They have a single model, which you can move around, and that�s about it.
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Compound Objects
Compound objects are like standard objects, but they have additional options available that standard ones don�t. For example, a digger might have only one model or texture, a cat might have different textures available, or the rail crossing sign, might have additional arms or bells.
The first compound object you are likely to come across are the tracks themselves, where you can change the ballast, sleeper type and rail texture.
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Sculpting the Terrain
Terrain Editing in TD2 is the most eclectic part of the editor, and is still subject to change. The terrain is handled using TerrainPoints, which you can place and move around to raise or lower parts of the landscape. TerrainPoint are found in the Terrain tab.
There are three main types of TerrainPoints in Train Driver 2:
Red TerrainPoints Automatically generated by objects when you select the Affect Terrain checkbox. These ones cannot be generated any other way, and will update when you move the object they are attached to.
Orange TerrainPoints These are the main points in the Terrain tab. You move and place them like standard objects.
Purple TerrainPoints These are special terrain points which are used in groups.
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Terrain Groups
You can edit whole groups of TerrainPoints at once using Terrain groups. To create a group, you need to place one of the purple TerrainPoints. This TerrainPoint is larger than the others and has a spike on top. This is the central point of your group. Moving this point will move all the points in the group at once. You can spawn the smaller points from the central one. These can be moved individually by clicking on the pencil icon next to the selected object in the group�s object list.
The smaller purple TerrainPoints have an arrow which initially points toward the central one. This arrow indicates the �inside� of the group. This is useful for changing the texture of the groups. The top box is the outside of the group, and the lower one is the inside.
There are other kinds of TerrainPoint groups coming, watch this space!
Thanks for reading this manual, I hope this helps!
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