Communication
Communication with other players
The recommended form of communication for drivers and signallers is TeamSpeak. It allows text and voice conversations between all traffic participants.
Our TeamSpeak-address is: ts.td2.info.pl:9994
Individual commands for players
Commands are executed by typing them into the chat window and pressing ENTER
to send them.
Command | Syntax/Arguments | Useable by | Description |
---|---|---|---|
/clear | /clear | Dispatcher | Clear chat messages. |
/me | /me [text] | Everyone | Sends the given [text] formatted in italics to the chat. |
/zew1 | /zew1 | Everyone | Selective train driver call - bound to F5 by default. |
/zew3 | /zew3 | Everyone | Selective dispatcher call - bound to F6 by default. |
/radiostop | /radiostop | Everyone | Activates the signal A1r "Alarm". The Radiostop signal is transmitted to all trains (including the players) in the current session, causing an immediate emergency braking. Bound to F7 by default (press twice to activate). |
/tt | /tt [nick] [swj],[station],[swyj]; repeated. | Dispatcher | This command is mainly used during tests to generate basic timetables. The arguments are the driver's [nickname] followed by the entry route, station (including the scenery's number) and the exit route separated by commas. This string is repeated for as long as necessary, separated by semicolons. In a normal game, this command is not used (the SWDR automatically generates and uses the command). |
/swdr | /swdr [message] | Driver | Sends the given [message] to all dispatchers online in the SWDR system. Communication with the SWDR is displayed in green. |
/number | /number | Everyone | Displays the number of the current scenery. |
/length | /length | Driver | Displays the current length of the train. |
/weight | /weight | Driver | Displays the current mass of the train. |
/sp | /sp [signal]:[distance] [consist] | Dispatcher | This command spawns the given [consist] at the supplied [signal] with the given [distance]. The consist should contain the wagons names, separated by semicolons. From version 2018.1.1 also partial names can be used. The simulator will then choose wagons matching the partial name from the available pool. If multiple wagons are to be spawned, a number can be added like this before the wagon: n: [number of wagons]. Example command: /sp A n:5,eaos;n:2,zaes or /sp Bs_J:35 EP08-006 |
/rmcar | /rmcar [it] | Dispatcher | Removes all wagons from the named-track ([it], or on the isolation of a points and its adjacent tracks [iz|Iz]). Example: /rmcar GrM_It1 or /rmcar AK_Iz1. |
/kick_driver | /kick_driver [nick|number] <reason> | Dispatcher | Kicks the driver with the [nick|number] from the scenery with the supplied [reason]. This command may be used in case of the driver breaking the regulations. nick may contain only the initial characters of the name, as long as it is unique. |
/screenshot | /screenshot | Everyone | Saves a screenshot in the Screenshots folder. |
/next | /next [train_number] | Everyone | Prints information about the entry route and next station for the player. |
Bindings
Bindings are used to send quick messages between the dispatcher and the drivers. The default content differs depending on the game mode (dispatcher/driver).
Key | Game Mode | Default message content |
---|---|---|
F1 | Driver | Przyjąłem Note: This signals acceptance, like in: "Understood" or "Roger that" |
F2 | Driver | Gotów do odjazdu Note: This signals the train leaving the station, not the driver being ready |
F3 | Driver | -- Empty -- |
F4 | Driver | [Station] to [number] |
F5 | Driver | ZEW1 (selecive call); in offline mode - initialize dummy dispatcher |
F6 | Driver | ZEW3 (selective call); in offline mode - initialize dummy dispatcher |
F7 | Driver | RADIOSTOP (press twice to activate) |
F8 | Driver | Create screenshot (the file will be saved to the Screenshots folder in the main game directory) |
Key !! Game Mode !! Default message content | ||
F1 | Dispatcher | Przyjąłem Note: This signals acceptance, like in: "Understood" or "Roger that" |
F2 | Dispatcher | Stój Note: This signals someone to stop |
Key | Game Mode | Default message content |
---|---|---|
F1 | Dispatcher | Przyjąłem Note: This signals acceptance, like in: "Understood" or "Roger that" |
F2 | Dispatcher | Stój Note: This signals someone to stop |
F3 | Dispatcher | Do mnie Note: This signals someone to drive to the signaller (usually standing along the track) |
F4 | Dispatcher | Ode mnie Note: This signals someone to drive away from the dispatcher (usually standing along the track) |
F5 | Dispatcher | ZEW1 (selective call) |
F6 | Dispatcher | ZEW3 (selective call) |
F7 | Dispatcher | RADIOSTOP (press twice to activate) |
F8 | Dyżurny ruchu | Wykonanie screenshota (plik zapisze się do katalogu Screenshots w katalogu głównym gry) |
F9 | Dyżurny ruchu | Chowanie interfejsu |
F10 | Dyżurny ruchu | Ustawia drogę przebiegu |
F12 | Dyżurny ruchu | Żegnam, cześć! |
To add, customize or remove any of the bindings, you should enter the "Binds" tab in the settings in the simulator. Special phrases can be used to configure binds: $number $station $lastnumber
and html tags: <color=#ffffff> <b> <i>
and the commands /zew1 /zew3 and /screenshot
.
Authors: mentorious, mistersix, KoenigDain, DeathPlanet99, Pepsi2026